implement generate login interface and login
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@@ -1,4 +1,5 @@
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from pydantic import BaseModel
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from secrets import choice
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from src.utils import list_to_matrix, secure_fisher_yates_shuffle, matrix_to_list
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@@ -18,7 +19,7 @@ class UserInterface(BaseModel):
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def disperse_interface(self):
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user_interface_matrix = list_to_matrix(self.interface_index, self.numb_sets)
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shuffled_keys = secure_fisher_yates_shuffle(user_interface_matrix)
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dispersed_interface = self._random_attribute_rotation(shuffled_keys)
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dispersed_interface = self._random_attribute_rotation(shuffled_keys, list(range(self.numb_sets)))
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self.interface_index = matrix_to_list(dispersed_interface)
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@staticmethod
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@@ -26,13 +27,28 @@ class UserInterface(BaseModel):
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return [list(row) for row in zip(*interface)]
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def shuffle_interface(self):
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pass
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"""just like dispersion but only half the sets are rotated"""
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numb_of_selected_sets = self.numb_sets // 2
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# randomly shuffle half the sets. if numb_sets is odd, randomly add one 50% of the time
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numb_of_selected_sets += choice([0, 1]) if (self.numb_sets & 1) == 1 else 0
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selected_sets = secure_fisher_yates_shuffle(list(range(self.numb_sets)))[:numb_of_selected_sets]
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user_interface_matrix = list_to_matrix(self.interface_index, self.numb_sets)
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shuffled_keys = secure_fisher_yates_shuffle(user_interface_matrix)
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interface_by_sets = []
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for idx, attrs in enumerate(self.matrix_transpose(shuffled_keys)):
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if idx in selected_sets:
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interface_by_sets.append(secure_fisher_yates_shuffle(attrs))
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else:
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interface_by_sets.append(attrs)
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self.interface_index = matrix_to_list(self.matrix_transpose(interface_by_sets))
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def _random_attribute_rotation(self, user_interface: list[list[int]]) -> list[list[int]]:
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def _random_attribute_rotation(self, user_interface: list[list[int]], selected_sets: list[int]) -> list[list[int]]:
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attr_rotation = secure_fisher_yates_shuffle(list(range(self.numb_keys)))[:self.numb_sets]
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transposed_user_interface = self.matrix_transpose(user_interface)
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assert (len(attr_rotation) == len(transposed_user_interface))
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for idx, attr_set in enumerate(transposed_user_interface):
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if idx not in selected_sets:
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continue
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rotation = attr_rotation[idx]
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transposed_user_interface[idx] = attr_set[rotation:] + attr_set[:rotation]
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return self.matrix_transpose(transposed_user_interface)
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@@ -46,3 +62,8 @@ class UserInterface(BaseModel):
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graph[attr].remove(attr)
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return graph
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def get_key_attr_idxs(self, key_numb: int) -> list[int]:
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assert (0 <= key_numb < self.numb_keys)
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keypad_attr_idx = list_to_matrix(self.interface_index, self.numb_sets)
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return keypad_attr_idx[key_numb]
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